Diseñe un juego de Tic-tac-toe que se juegue entre dos jugadores en una cuadrícula de ansiedad.
Solución Java 1: ingenuo
Simplemente podemos comprobar la fila, la columna y las diagonales y ver si hay un ganador.
public class TicTacToe { int[][] matrix; /** Initialize your data structure here. */ public TicTacToe(int n) { matrix = new int[n][n]; } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ public int move(int row, int col, int player) { matrix[row][col]=player; //check row boolean win=true; for(int i=0; i<matrix.length; i++){ if(matrix[row][i]!=player){ win=false; break; } } if(win) return player; //check column win=true; for(int i=0; i<matrix.length; i++){ if(matrix[i][col]!=player){ win=false; break; } } if(win) return player; //check back diagonal win=true; for(int i=0; i<matrix.length; i++){ if(matrix[i][i]!=player){ win=false; break; } } if(win) return player; //check forward diagonal win=true; for(int i=0; i<matrix.length; i++){ if(matrix[i][matrix.length-i-1]!=player){ win=false; break; } } if(win) return player; return 0; } } |
Solución Java 2
public class TicTacToe { int[] rows; int[] cols; int dc1; int dc2; int n; /** Initialize your data structure here. */ public TicTacToe(int n) { this.n=n; this.rows=new int[n]; this.cols=new int[n]; } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ public int move(int row, int col, int player) { int val = (player==1?1:-1); rows[row]+=val; cols[col]+=val; if(row==col){ dc1+=val; } if(col==n-row-1){ dc2+=val; } if(Math.abs(rows[row])==n || Math.abs(cols[col])==n || Math.abs(dc1)==n || Math.abs(dc2)==n){ return player; } return 0; } } |